![]() ![]() You can pretty much tell that the garbage has not been collected for a very long time, and it has been accumulating more overtime.Ĭan you replicate the issue? If yes, please explain how you did it. ![]() I have attached a screenshot of what I am talking about in this report. However, there are only vanilla-customized assets created by me and are used in this city, but no mods were used to create my custom assets. This city has never used any mods since I have started building it. I would highly suggest changing the garbage accumulation to '0' for most buildings added in the Airports DLC in a future patch, or is there anything else that this bug can be fixed? ![]() The garbage situation gets worse overtime, and the garbage is unable to be collected. The garbage just sits there, and then it accumulates more overtime. I tried placing incinerators next to some buildings that are part of the airport (aviation fuel stations, small and large hangers, passenger terminals, cargo terminals (?), aircraft stands, etc.), but the garbage trucks don't even collect the garbage at all. Garbage is piling up and is not being collected by garbage trucks when I create a custom-made airport from the Airports DLC. Please explain your issue is in as much detail as possible. Natural Disasters, Parklife, Industries, Airports Reduce your subscriptions to within your meagre 8GB of RAM which is only sufficient for a small selection of mods and assets.Garbage piling up at a custom-made airport in Airports DLC first make sure you have an exact match for your custom content enabled that you used in your save when you attempt to load that save. One involves an asset and the other involves music or soundbite from the radio - be aware that the music tracks and soundbites are recognised by the game as assets (or objects) and the absence of these from a save that used them will generate a NR error just as well as a missing building for example. There seems to be at least two instances of a NR error. They appear to be far more than you have the memory capacity for, but that isn't necessarily related to this issue. I have serious concerns about the quantity of assets you're using. Generally, a null reference error is generated due to the absence of a mod or an asset or an asset required by a mod (vice versa) that was present in the save but is no longer present when attempting to load that save. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |